A Capcom lead has shared that three Resident Evil games are set to release simultaneously on Switch 2 on February 27, 2026, because of how things transpired after testing Resident Evil Village on Nintendo’s newest console. Besides the 2021 title, the other two Resident Evil entries that complete the lineup are Resident Evil Requiem and Resident Evil 7: Biohazard.
During a Nintendo Direct, earlier in September, Capcom confirmed a trio of Resident Evil games for Switch 2, following strong rumors. It was a landmark announcement, not only because it cemented the arrival of three major games on the hybrid console, but also because it marked the first time in over a decade that a mainline Resident Evil title, precisely Resident Evil Requiem, was slated to roll out on day one on a Nintendo platform.
Resident Evil Devs Credit 'Smooth' Development on Switch 2 for the Upcoming Triple Launch
In an interview with VGC, Resident Evil Requiem Producer Masato Kumazawa revealed that the studio initially checked how Resident Evil Village performed on Switch 2 hardware and was motivated by the “smooth process.” Based on this encouraging experience, Capcom decided to work on a port for Requiem as well, which Kumazawa described as another project that “went smoothly.” After getting these two titles running successfully on Switch 2, he said that the team then aimed to “go the whole hog and add in 7.”
The Capcom producer mentioned that, since Resident Evil 7: Biohazard was available on the original Switch via the cloud, the devs already had “a bit of a baseline” for the Nintendo hardware, which may have factored into their decision. Moreover, Kumazawa added that the team believed that it “made sense” to schedule three Resident Evil games for launch on the same day. Sharing the train of thought behind this, he explained that such a simultaneous launch would enable newcomers to dive right into the three latest mainline games in the survival horror series.
Undoubtedly, Switch 2 is a big leap compared to its predecessor in terms of raw power. While a plethora of existing Switch games run noticeably better on the new system, a range of resource-intensive AAA titles, such as Cyberpunk 2077, previously unavailable for Nintendo players, have made their way to the console, thanks to the more powerful hardware. Putting this together with the fact that native ports of mainline Resident Evil games have not landed on a Nintendo platform in a very long time, Capcom’s decision to go all-in and ship three major entries at once seems to be a reasonable call.
Although the Resident Evil studio has been making the most of the Switch 2 devkit, other developers interested in releasing their games on the platform haven’t been as fortunate. In August, an industry insider shared that Nintendo wasn’t making it easy for Switch 2’s third-party games lineup to grow by limiting access to the new console’s devkits. Hopefully, other studios that did get their hands on one will choose to be as productive with it as Capcom is apparently turning out to be.